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 inFamous - Quality > Quanitity
« Thread Started on Nov 12, 2008, 5:34pm »

In an interview with Eurogamer.net, inFamous creative director, Nate Fox, explained how most games with a long quantity of playtime often had low amounts of quality and vice versa. Since he wants inFamous to be a great game (of course), he said that they will defintely be focusing more on quality than on quantity.

inFamous hits stores Spring 2009.
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